正四面体
绘制¶
线框¶
struct MyTriMesh
{
struct Point
{
double x, y, z;
};
using PointSet = std::vector<Point>;
using TriangleIndices = std::array<int, 3>;
using PrimitiveSet = std::vector<TriangleIndices>;
PointSet points;
PrimitiveSet faces;
static MyTriMesh createTetrahedron(double r = 10)
{
MyTriMesh mesh
{
.points =
{
{0.0, 0.0, r},
{0, -r, -r / 2},
{sqrt(3) * r / 2, r / 2, -r / 2},
{-sqrt(3) * r / 2, r / 2, -r / 2}
},
.faces =
{
{0, 1, 2},
{0, 1, 3},
{0, 2, 3},
{1, 2, 3}
}
};
return mesh;
}
};