meshoptimizer
简介¶
When a GPU renders triangle meshes, various stages of the GPU pipeline have to process vertex and index data. The efficiency of these stages depends on the data you feed to them; this library provides algorithms to help optimize meshes for these stages, as well as algorithms to reduce the mesh complexity and storage overhead.
当GPU渲染三角网时,在GPU管线中有很多个阶段需要处理顶点和索引数据,这些阶段的效率取决于你提供给GPU的数据。此库提供了帮助优化这些阶段的网格算法,以及降低网格复杂度和存储开销的算法。